A large amount of the notes in the grimoire appear to be diagrams of the stars at various points of the year. There appear to be several complete spells amidst the partial work of the book. The legible writings are a cross between white and silver in color easily viewable even in darkness. The pages within the grimoire are also black. The cover of this pitch-black grimoire appears to absorb the light of an illuminated room, casting it into shadowy light regardless of light source. Spell List: Level 1: Animal Summoning, Spider Climb, Ward Portal Level 2: Monster Summoning, Strength Level 3: Hasteĭescription: The cover of this grimoire is composed of a fine-grained soft leather, blacker than the black between the stars. Within months of discovery Master Endgellan succumbed to disease before unlocking the secrets of this tome. Master Endgellan long-sought the location as proof of this ancient races existence and finally recovered it from the long lost burrows far beneath the Old City. History: Master Endgellan, a naïve wizard who sought the power of the rat-men from ancient times, previously owned this grimoire. The majority of spells appear intact, though some damaged and torn pages litter the book. The contents appear to be a mix of half-finished formulas and diagrams amongst what certainly appear to be complete spells. The pages within the tome are thin sheets of leather, the writings of magic scrawled across the vellum-like sheets. A cured rat’s tail acts as a leather thong to clasp the book closed, wrapped around a small brass post on both the front and rear cover. Use these tools in their entirety or modify as needed to fit your campaign.ĭescription: Fine fur of a rat, dusty brown with flecks of white, cover this grimoire on the front and back cover. The history portions should fit in with a multitude of campaigns, but freely adjust to something more appropriate for your campaign or use the details here to start off a new quest. Too many spells in the book or ones you do not like? Replace with what you feel is more appropriate or perhaps more of the pages are damaged than I thought, rendering some of the spells unusable. The judge is free to modify as they see fit. Finally each grimoire has a list of spells it contains, each from the DCC RPG rulebook. Each grimoire also has a short history with it, sometimes with the name of the previous owner and others with a vague look at its history. The books have names, sizes and enough description to make them different from each other. The grimoires detailed below are a tool for the Judge to use when he needs to drop in a found grimoire. Who used to labor over this book? Who made the notes and diagrams within? Who eventually created this book after long hours and days of research that finally resulted in a usable spell? Grimoires have a myriad of appearances and they have history. It is sort of thick… and smells old.” He then rattles off a list of spells it has or maybe makes the character spend some time and resources to read the magic within before rattling off the spells within. All too often the Judge simply says “you find his grimoire, it has, uh… a red cover and some pages in it. Wonderful opportunities are often lost when characters find a grimoire of a vanquished wizard or left long forgotten in a subterranean tomb. What follows is a write-up I did a couple of months ago on Grimoires.
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